![]() ![]() Where The Run succeeds, however, is in the beginning. Obviously, previous games in the Need for Speed series have let players drive all kinds of crazy supercars. And like the movies, these events are spread out enough through the time spent playing so as to not become repetitive. The Run is one of the first games I've seen that really tries to go for that same sense of "that was so completely unbelievable, but oh my God did you see that!?!?" I'm not talking about cars somehow jumping hundreds of feet and somehow continuing to function perfectly well, as that's standard fare in gaming at this point. I'm talking about quick-time events where a burning tanker nearly crushes you, or you have to jump your car in front of a train to avoid the bad guys. ![]() If the Fast and Furious movies are famous for anything, it's the completely over-the-top action of the main sequences.
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